top of page

SCRAPS

ROLE

GAMEPLAY ENGINEER

DESCRIPTION

SCRAPS is a unique game which features thousands of levels, each designed by a student at Full Sail University. In this game the player takes the role of a Scrapper, this a person who has adapted to scavenging for profit within the new post apocalyptic society.  In this level the Scrapper has been commissioned by a wealthy NPC to locate a specific abandoned mansion and make their way to the upstairs office to retrieve a valuable hard-drive. The player will need to use their Gravnull in order to pick up large planks and snap them into place over obstacles. They will also need to locate levers throughout the mansion which expose hidden passageways.

YEAR

2021

GENRE

RPG

PLATFORM

PC 

mansion.jpg

My Contribution to SCRAPS 

​

Level

*SCRAPS was created using Unity Game Engine and C# for all scripting purposes*

​

Street - The player start off on a street surrounded by wrecked vehicles that haven't been moved in years. These cars, mixed with bushes and trees are used as a boundary line to keep the player within the bounds of the map. The player is given a breadcrumb trail of loot to follow which leads from the entrance of the property on the street, up to the front door of the mansion. The mansion also has a grand front yard with complementary ponds on each side of the main path to the entrance. 

​

Foyer - Though the mansion is still sturdy, some interior features have fallen away. The first obstacle the player faces within the mansion is a missing stair case. The player must use fallen planks as a method of creating a ramp to walk up in place of the broken stair case to proceed. 

​

Conference Room - After successfully using a plank to climb the broken staircase the player will find themselves in the Conference Room. Here the player must look carefully at the objects in the room for a hidden lever which opens up a hidden passageway that was previously covered by a bookcase.

​

Office under Construction - The office under construction holds hazards that can hurt the player. Here the player must use fallen planks to navigate across gaps in the floor, if they fall they will need to use a plank from below to create a ramp similar to the first issue with the broken staircase. If the player falls they land in a pit of heavy toxic fumes which will damage and kill them if they do not escape fast enough.

​

Boss's Office - This is where the player will complete the main objective. Within the Boss's Office the player will find the valuable hard drive which they've been sent to acquire. To the side of the boss's desk the player will pull a lever on the wall which engages a drop out floor, causing them to plunge into the Library below. 

​

Library - In the Library the player must use everything they've learned so far in order to progress. Here the player must place planks to cross gaps so that they can reach a lever which opens a hidden passage to the Grand Hall. 

​

Grand Hall - The Grand Hall is themed like a lodge with wooden rafters, large fireplace, bookshelves, and conference table. In this room the player will need to master everything they've learned so far in order to escape. The player must first place planks in the forms of ramps and gap crossing to reach a lever in the high corner of the room. This lever opens a large window on the opposite side of the room which the player must reach by placing planks along the ceiling rafters before jumping out to freedom. 

​

Tunnel - The tunnel is the final piece of my level, it's the bridge to the next student's map. Here the player is able to have some fun by jumping from cars, crouching under busses, and finding hidden loot along the way to the next map area.

​

​

Game Mechanics

Moving Planks - The moving plank system which I've  implemented works by creating a snappable area for the player to place each plank. Once the plank is close enough it will snap into place and be stuck which allows for sturdy ramps and bridges to be created. 

​

Secret Passageways - The secret passageways within my level are found using hidden levers. When the lever is pulled it triggers the movement of whichever object is being used to block the passageway.

​

Goal

In this level the player takes the role of a Scrapper - A poor but resourceful citizen of the new post apocalyptic wasteland, you take on contracts presented by the wealthy in order to survive. In this level the player is tasked with finding an incredibly valuable hard drive within an old mansion. The goal is simple; Collect the Hard Drive and make it back alive to receive your payment.

bottom of page